Но презенс же не вносит искажения в исходный сигнал. Или?
MCabinet's resonators are based on physical processes that occur within real cabinets, taken to an extreme. These generate the actual
variations in the response of the cabinet, taking into account the actual profile. By analyzing a profile of thousands of cabinet IRs and using
the resonators, MCabinet can produce variations of the original cabinets, ranging from realistic stuff that does or doesn't exist, up to a
completely creative madness.
When recording guitars through real cabinets, it is kind of a hit and miss process, since the tone and resonances depend on the actual
cabinet, microphone, position of the mike and recording room at the same time. In most cases this produces unnatural sounding
resonances, which are then attenuated by mixing multiple microphones (or IRs in the box) etc. MCabinet on the other hand profiles the
cabinets without these unnatural resonances, or can intentionally remove them, and then it can give the sound a character based on the
parameters you like. It can produce the unnatural resonances you are used to if you like them for some reason. Or it can give it more
natural character you are used as a listener when a real cabinet isn't recorded yet.
You are going to enjoy MCabinet even more when you start using stereo processing. Guitarists are traditionally searching for matching IRs,
one for left and one for right channel, especially if they are not double tracking the guitar performances. This is an enormously time
consuming task. MCabinet makes that extremely quick and simple by creating stereo responses, which are matched naturally.
Whether you are using mono or stereo processing, the sound of each resonator is defined by its few parameters and the 3 seeds, one for
bass, one for mids and one for treble. Seeds are basically random numbers, that somehow produce the response. All you need to do is press
the seed buttons until you find a sound you like. The main resonator controls are Depth, which controls how much the resonator does, and
Smoothing, which basically defines how many spectral hills and valleys there will be. The higher the value, the more natural the response
is and it can be called "tone". With low values, steep hills and valleys start occuring, producing more distinct resonances. With very low
values you may experience ringing and a sort of ambience or short reverberation. It is often useful to use mutliple resonators, with different
smoothing values, each controlling a different aspect of the audio.